- Hellfire (Area Damage, Channeling, Slow)
- Deals damage in a cone to ground enemies towards target direction over a short duration and reduces their movement speed.
- Blaze cannot attack but can freely move while channeling. Channeling is interrupted when casting Missile Storm.
- Team Power (Aura: Attack Buff, Aura: Movement Buff, Movement Buff)
- Passive - increases movement speed of nearby friendly units.
- Active - increases damage of nearby units and Commanders for a short duration. Also increases movement speed of Blaze.
- Safeguard (Friendly Target, Shield)
- Creates a shield over target unit that instantly removes crowd control effects and reduces all damage taken over a short duration.
- Missile Storm (Area Damage, Channeling, Slow)
- Passive - periodically launches a rocket toward an enemy in Blaze's attack range that deals damage to its target. Prefers targeting Commanders.
- Active - launches a wave of rockets that lock on up to five nearby enemies (preferring Commanders) and deals damage to them. Movement speed of damaged enemies is reduced for a short duration that stacks up multiple times with each hit. Interrupted by attack and move commands.
|Assassin||Ares · Mortanica|
|Brawler||Axion · Galagat · Maxim · Reptus · Skrime · Talo'Thrix|
|Caster||Bloat · Eos · Mortanica · Nefara · Slith|
|Melee||Axion · Galagat · Maxim · Mortanica · Reptus · Skrime · Talo'Thrix · Xenos|
|Ranged||Ares · Blaze · Bloat · Eos · Mackwell · Nefara · Slith · Vikka|
|Sniper||Mackwell · Vikka · Xenos|
|Support||Ares · Blaze · Nefara|
|Tank||Ares · Bloat · Galagat · Maxim · Skrime|
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